KaiBot

KaiBot is a programmable robot designed to promote screen-free programming using tactile tile cards. It allows children to learn the basics of programming and coding by using physical cards that represent different programming instructions. The robot can be programmed to move, turn, and perform other actions based on the sequence of cards that are placed in front of it.

KaiBot is useful for promoting screen-free programming because it provides a hands-on, tangible way for children to learn about programming concepts without the need for screens or electronic devices. It promotes creativity and imagination while also developing logical reasoning and critical thinking skills.

In addition to screen-free programming, KaiBot also allows for coding with a computer. The robot can be programmed using block-based coding on a computer or tablet, providing a more advanced level of programming for children who are ready to move beyond the tactile tile cards.

In a public library setting, KaiBot can be used in a variety of ways to engage children in hands-on learning experiences related to programming and coding. Here are a few possible ways that KaiBot could be used in a library:

  1. Workshops and Classes: The library can offer workshops or classes on how to use KaiBot, which can be open to all ages or targeted to specific age groups, such as elementary school children or teenagers. These workshops can cover topics such as programming, logic, and creative problem-solving.
  2. Drop-in Activities: The library can offer drop-in activities where children can explore and play with KaiBot at their own pace. This can be a fun and engaging way to promote learning and creativity while also providing a safe and welcoming space for children to spend time at the library.
  3. Group Activities: The library can host group activities where children work together to program and control KaiBot robots. This can be a fun and engaging way to teach teamwork and collaboration, as well as programming and problem-solving skills.
  4. Coding Challenges: The library can offer coding challenges that incorporate KaiBot, such as obstacle courses or mazes that the robot must navigate using programming skills.

KaiBot has several functions that allow for a range of programming and coding experiences:

  1. Tactile Tile Programming: KaiBot can be programmed using physical tile cards that represent different programming instructions such as move forward, turn left or right, and repeat actions. This allows children to learn programming concepts in a hands-on way and promotes creativity and imagination.
  2. Screen-Based Programming: KaiBot can also be programmed using block-based coding on a computer or tablet. This provides a more advanced level of programming and allows children to explore more complex programming concepts.
  3. Voice Command Programming: KaiBot has a voice command feature that allows children to give verbal commands to the robot, such as "move forward" or "turn left". This promotes language development and encourages children to think creatively about the commands they give to the robot.
  4. Obstacle Detection: KaiBot has an obstacle detection feature that allows it to detect and avoid obstacles in its path. This promotes problem-solving and critical thinking skills as children program the robot to navigate around obstacles.

Overall, KaiBot is a great tool for engaging library patrons in hands-on, creative learning experiences that promote programming and coding skills and encourage imagination and exploration. The library can work with educators or STEM specialists to develop programming or curriculum around KaiBot, and can tailor the activities to meet the needs and interests of the library's patrons.

Product
Kaibot
MSRP
153.47
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