Finch Robot

The Finch 2.0 is a small, programmable robot designed to teach programming and robotics to students. It includes various sensors, motors, and lights that can be controlled using programming languages like Scratch or Python.

The Finch 2.0 is an improvement over the original Finch, with added features such as a color sensor, a buzzer, and a microphone. It is also designed to be more durable and easier to use, with a simpler connection process and improved battery life.

Like the Hummingbird Kit, the Finch 2.0 can be a great addition to a public library's STEM programming or makerspace, offering hands-on learning experiences that engage students in robotics and programming. It can also be used in classrooms and other educational settings to teach concepts in computer science, engineering, and other STEM fields.


Getting Started

  1. Workshops and Classes: The library can offer workshops or classes on how to use the Finch 2.0, which can be open to all ages or targeted to specific age groups, such as teens or tweens. These workshops can cover topics such as programming, robotics, and creative problem-solving.
  2. Projects and Challenges: Participants can use the Finch 2.0 to build and program their own robots, and then participate in challenges or competitions that test their robots' abilities. For example, participants could build robots that navigate mazes, follow lines, or perform other tasks.
  3. Group Activities: The library can host group activities where participants work together to program and control multiple Finch 2.0 robots at the same time. This can be a fun and engaging way to teach teamwork and collaboration, as well as programming and robotics skills.
  4. Showcases and Exhibitions: Finally, the library can host showcases or exhibitions where participants can display their Finch 2.0 robots and talk about the design process and programming behind their projects. This can be a great way to inspire others and generate interest in STEM and robotics.

Overall, the Finch 2.0 can be a great tool for engaging library patrons in hands-on, creative learning experiences that promote STEM skills and encourage curiosity and exploration. The library can work with educators or STEM specialists to develop programming or curriculum around the Finch 2.0, and can tailor the activities to meet the needs and interests of the library's patrons.


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