Cubby is a programmable robot designed for children ages 8 and up. It is a small,  robot that can be programmed to move, make sounds, and respond to input from sensors.

Cubby is designed to be easy to use and fun to play with, and comes with a variety of accessories and add-ons that can be used to customize the robot and expand its capabilities. It can be programmed using a visual programming language called Blockly, which allows children to drag and drop blocks of code to create programs.

Cubby can be used in a variety of educational settings, such as classrooms, afterschool programs, and makerspaces. It can help teach children important skills such as problem-solving, critical thinking, and computational thinking, while also promoting creativity and imagination.

In a public library setting, Cubby could be used as part of STEM programming or makerspace activities, offering hands-on learning experiences that engage children in robotics and programming. It can also be used to support literacy and storytelling activities, as Cubby can be programmed to act out scenes from books or stories. Overall, Cubby is a great tool for promoting STEM education and engaging children in creative and imaginative play.


Getting Started

Cubby from My Little Robot Friends can be a great addition to a public library's STEM programming or makerspace, and can be used in a variety of ways to engage children in robotics and programming. Here are a few possible ways Cubby could be used in a public library:

  1. Workshops and Classes: The library can offer workshops or classes on how to use Cubby, which can be open to all ages or targeted to specific age groups, such as children ages 8 and up. These workshops can cover topics such as programming, robotics, and creative problem-solving.
  2. Storytelling Activities: The library can use Cubby as part of literacy and storytelling activities, where children can program the robot to act out scenes from books or stories. This can be a fun and engaging way to promote literacy and imagination.
  3. Robotics Challenges: Participants can use Cubby to build and program their own robots, and then participate in challenges or competitions that test their robots' abilities. For example, participants could build robots that navigate mazes, follow lines, or perform other tasks.
  4. Group Activities: The library can host group activities where children work together to program and control multiple Cubby robots at the same time. This can be a fun and engaging way to teach teamwork and collaboration, as well as programming and robotics skills.
  5. Showcases and Exhibitions: Finally, the library can host showcases or exhibitions where participants can display their Cubby robots and talk about the design process and programming behind their projects. This can be a great way to inspire others and generate interest in STEM and robotics.

Overall, Cubby from My Little Robot Friends is a great tool for engaging library patrons in hands-on, creative learning experiences that promote STEM skills and encourage curiosity and exploration. The library can work with educators or STEM specialists to develop programming or curriculum around Cubby, and can tailor the activities to meet the needs and interests of the library's patrons.


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